Bronco Forum - Full Size Ford Bronco Forum banner

1 - 5 of 5 Posts

·
Seeking Tanelorn
Joined
·
21,173 Posts
Discussion Starter #1
The future just keeps coming at us faster and faster! :popc1:

Combine this with the Wii-type technology and monitor-goggles, and you've already got a solid step toward virtual reality!



Brain-Reading Headset to Sell for $299

Wednesday February 20, 5:25 PM EST

NEW YORK (AP) — Hands cramping up from too many video games?

How about controlling games with your thoughts instead? Later this year, Emotiv Systems Inc. plans to start selling the $299 EPOC neuroheadset to let you do just that.

The headset's sensors are designed to detect conscious thoughts and expressions as well as "non-conscious emotions" by reading electrical signals around the brain, says the company, which demonstrated the wireless gadget at the Game Developers Conference in San Francisco.

The company, which unveiled a prototype last year, says the headset can detect emotions such as anger, excitement and tension, as well as facial expressions and cognitive actions like pushing and pulling objects.

The headset will be sold with a game developed by Emotiv, but it can also be made to work with existing PC games, the company said. Users will also be able to access an online portal to play more games, chat or upload their own content such as music or photos.

Emotiv plans to work with IBM Corp. to explore applications beyond video gaming. The "brain computer interface" technology could transform not only gaming, but how humans and computers interact, said Paul Ledak, vice president of IBM's Digital Convergence business.
Neuro-headset allows hands-free gaming

A gaming headset that can read the interaction of neurons in the brain will go on sale later this year priced at $299.

The Emotiv Development Kit from Emotiv Systems allows developers to create games that respond to a player's emotions.

Gamers then control characters' expressions and manipulate objects using only the power of their brain, according to the company.

The Emotiv EPOC headset works by using "non-invasive electroencephalography" to interpret neural activity between the brain's 100 billion cells.

Emotiv Systems said that the headset can read more than 30 different expressions, emotions and actions.

Detectable facial expressions include smiling, laughing and winking, and the headset can also pick up on excitement, meditation, tension and frustration. Detectable cognitive actions include pushing, pulling, lifting, dropping and rotating.

The wireless headset uses a gyroscope to detect movement and communicates with a USB dongle when plugged into a computer.

"Brain-computer interfaces dramatically change the way players interact with a game and have a profound effect on the gaming experience," said Nam Do, chief executive and co-founder at Emotiv Systems.

"Developers are looking to this technology to take their games to another level, to differentiate their products and to retain their fans.

"Current interfaces, such as keyboards and controllers, are relatively basic and non-intuitive and are out-of-keeping with the sophistication levels of today's games and the move towards more immersive environments."
The computer headset controlled by thought

Computer game players will soon be able to control characters using the power of thought and emotions alone.

The first wireless headset that can read electrical activity in the brain and translate it into commands in video games will go on sale later this year.

Designers at Emotiv, a joint American-Australian company, say the £150 device can also pick up facial expressions and head movements.

The Epoc headset, which will initially only be available in the US, uses electroencephalography (EEG) – the detection of electrical signals produced by brain cells.

It could also have other uses such as giving avatars – on-screen representations of computer users – realistic facial expressions and emotions, in virtual online worlds such as Second Life.

Tan Le, president of Emotiv, said: "We’ve created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically.

"It picks up electrical activity from the brain and sends wireless signals to a computer.

"It allows the user to manipulate a game or virtual environment naturally and intuitively.

"The headset could be used to improve the realism of emotional responses of AI [artificial intelligence] characters in games.

"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous."

The headset has a gyroscope to detect movement and communicates wirelessly with a computer or games console via a device plugged into a USB socket.

It can detect more than 30 different expressions and emotions, including smiling, winking, grimacing, shock, anger, as well as physical intentions such as push, pull, lift, drop and rotate.

This allows game players to move characters and objects by simply thinking of the required action.

EEG has been used in medicine for almost 100 years. Scientists have previously explored its use as a computer interface, but this is the first time it has been produced in a form that is simple and cheap enough for the consumer market.

Emotiv is also working on using the technology for other uses, including interactive television, market research, health and security.

Meanwhile Nintendo has announced the launch in April of Mario Kart Wii – an updated version of its popular driving game which will allow players to control their on-screen characters using a wireless plastic steering wheel.
 

·
Registered
Joined
·
2,279 Posts
Why would you need Wii technology? If this reads your thoughts it should be able to tell that you are moving your hands/fingers/whatever in specific ways.
 

·
Seeking Tanelorn
Joined
·
21,173 Posts
Discussion Starter #3
Why would you need Wii technology? If this reads your thoughts it should be able to tell that you are moving your hands/fingers/whatever in specific ways.
We'll see. I doubt that it's going to be as fine-tuned as it should be - at least, not right away. I'm just thinking current tech right now, and figure that combining the two would provide a more solid program.

Who knows; it might actually be that good.
 

·
Seeking Tanelorn
Joined
·
21,173 Posts
Discussion Starter #4
Hmmm, here's an interesting addition.

Ultimate gaming experience

The ultimate in video gaming has arrived - but at more than £15,000 it comes in a bit dearer than a PS3 or Xbox.



The VirtuSphere is like an oversized hamster's exercise ball that immerses the user in a 3D virtual reality world.

Players don a motion-tracking headset to project the visuals and then they are ready to begin virtual exploration.

They can run, jump, roll, or crawl over virtually unlimited distances without encountering real world obstacles.

The large hollow sphere sits on rollers allowing it to rotate through 360 degrees and move freely in any direction - without actually going anywhere at all.

The Washington-based manufacturers describe it as the ultimate computer games peripheral, but say it could also be used as a unique exercise treadmill or for simulation exercises.

Systems are made to client specifications, with customers so far including military and law enforcement organisations, as well as entertainment companies.

VirtuSphere has already been used by the Russian Tourism Authorities to let people walk through the Red Square and the Kremlin.
 

·
Registered
Joined
·
11,116 Posts
I like the idea of that VirtuSphere... kids getting out of shape with gaming now days? Toss them one of those, and I bet you'd see a shitload of a difference.

Soon as stuff like that comes down in price to actually affordable... you'll see a heck of a change. Think about the kind of terrain you cover in the average RPG or FPS... serious amounts... think about having to actually walk/run that mile to complete one out of fifty levels of a game. Yeah, that'd burn some fat.
 
1 - 5 of 5 Posts
Top